We ran a series of AI‑powered wargames featuring two nuclear‑armed rivals, Red and Blue, locked in a persistent border dispute. In the first two scenarios, despite introducing new tactical nuclear weapons for Red and varying the balance, both sides repeatedly chose diplomatic off‑ramps and avoided any nuclear demonstrations. The experiment took a dramatic turn in the third test: instead of letting the AI players set their own goals, we explicitly programmed Red to pursue a forced resolution of the dispute on its terms. When that directive was imposed, nuclear strikes became inevitable, illustrating how objective design can trigger escalation even when the underlying model disposition remains unchanged.
Recent commentary by Panda and Reddie argues that AI escalation stems from training data that over‑emphasizes coercive and deterrence narratives, while de‑escalatory reasoning is under‑represented. Our results suggest an alternative hypothesis: escalation is more closely tied to how objectives are framed within the game itself rather than to innate model biases. Although our small sample cannot definitively separate these factors, the divergence highlights a critical blind spot—our design differs from earlier studies in two ways: we omitted predefined goal lists and allowed free‑form moves, leaving us uncertain which element drives the observed behavior.
Understanding AI’s role in national‑security decision‑making is essential as these systems become more integrated into strategic planning. Wargaming offers a controlled environment to stress‑test these processes under crisis conditions, making AI participants indispensable for replicating real‑world dynamics. However, both the methodology of analytic wargaming and the capabilities of AI must evolve together. We advocate for a scientific approach that combines rigorous experimental design with AI‑centric analysis to close existing knowledge gaps and move beyond anecdotal insights.
The Dual Revolutions
Wargaming is currently undergoing two parallel transformations. The first is the rise of analytic‑style games—experiments built to isolate variables, generate statistical significance, and test specific hypotheses. The second is the integration of AI, especially large language models and agentic systems, which promise to reshape how scenarios are built, adjudicated, and played. Fully capitalizing on these advances requires treating wargaming as a disciplined scientific enterprise.
Analytic wargames aim for experimental rigor, yet many published efforts fall short of true scientific standards. Frequent problems include insufficient sample sizes, uncontrolled variables, and a lack of baseline comparisons. Human‑centric wargames are especially challenging because player backgrounds, psychological states, and adjudication biases introduce uncontrollable variance. Despite these hurdles, the community’s ongoing work to standardize designs, focus on hypothesis testing, and mitigate bias represents the first revolution.
The second revolution centers on AI. While AI has long been used in limited wargaming roles, recent advances in retrieval‑augmented generation and agentic AI are opening new possibilities. AI players bring distinct challenges—systemic biases, hallucination, context‑sensitivity, and limited long‑term memory. Yet they also offer a level of controllability absent in human play. By specifying backgrounds, injecting information, and isolating model‑specific traits, researchers can conduct large‑scale experiments that would be impractical with human participants. This scalability enables precise measurement of biases across models, versions, and prompts, while also informing how AI‑human teaming might function in future decision‑making structures.
The Data Problem
Panda and Reddie argue that wargames should primarily study human cognition, but they leave open the question of whether non‑human decision‑makers can also be subjects of wargame inquiry. We extend this discussion by proposing that the very definition of a wargame need not be anthropocentric. If a machine like Star Trekkie Lt. Cmdr. Data were to compete in a wargame, the contest would still qualify as a wargame. This perspective underscores the need to examine both the strategies AI can devise and the interactions between human operators and AI collaborators. Future security architectures are likely to rely on human‑AI teaming, making it crucial to understand how such collaborations influence strategic outcomes.
The practical implication of “machine psychology” goes beyond philosophical debates about AI consciousness. By mapping how model outputs respond to varied inputs, we can improve predictive models of AI behavior in strategic settings. Even if AI lacks a mind, its biases—such as an escalatory tendency—directly affect decision processes, whether the AI serves as an advisor or as an autonomous actor. Controlled wargame environments provide a rigorous platform for charting these biases, testing how factors like move‑option format (discrete menus vs. freeform) or language prompts modulate AI strategies. Such empirical work is essential for both academic insight and operational advantage.
Calibration and Scientific Campaign
Without historic data from actual nuclear crises, calibrating AI strategic behavior remains a formidable challenge. A comprehensive research agenda is needed, blending high‑performance computing with disciplined experimental design. Key goals include benchmarking AI decisions against mathematically optimal solutions (e.g., game‑theoretic equilibria or reinforcement‑learning policies) and comparing AI play to human performance to identify patterns and deviations. Access to classified scenario data and senior‑level expertise, as well as mechanisms to lock model versions and maintain security, are also vital.
We outline three priority studies. First, isolate the source of LLM escalation bias—whether it originates from model architecture, training corpora, or game structure—by running many iterations with a pinned model version and varying objective specifications. Second, delineate the conditions under which LLMs shift from reasoning to historical recitation, using progressively divergent historical scenarios and varied information inputs. Third, test the generalizability of findings across multiple model families, ideally using locally hosted instances to avoid vendor updates and ensure reproducibility.
The Campaign of Science
Executing this agenda demands significant compute resources, secure access to national‑security information, and collaboration among wargaming institutions, academia, AI developers, and national laboratories. By treating wargames as scientific experiments, we can generate durable knowledge about how AI models approach strategic decision‑making, anticipate adversary behavior, and ultimately inform the design of more reliable AI‑augmented security tools.
Wargaming for Machine Psychology
Our work acknowledges that AI systems will increasingly shape national‑security deliberations. To harness their potential and mitigate risks, we must develop a systematic methodology for probing, characterizing, and calibrating AI behavior. The proposed scientific campaign offers a roadmap for turning speculative insights into robust, data‑driven understandings of AI’s role in strategic affairs.
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